Mercurial > public > think_complexity
diff GraphWorld.py @ 2:e87731ed81fc
Adding GraphWorld.py from the website.
author | Brian Neal <bgneal@gmail.com> |
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date | Thu, 29 Nov 2012 20:18:30 -0600 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GraphWorld.py Thu Nov 29 20:18:30 2012 -0600 @@ -0,0 +1,210 @@ +""" Code example from Complexity and Computation, a book about +exploring complexity science with Python. Available free from + +http://greenteapress.com/complexity + +Copyright 2011 Allen B. Downey. +Distributed under the GNU General Public License at gnu.org/licenses/gpl.html. +""" + +import string +import random +import math + +from itertools import chain + +try: + from Gui import Gui, GuiCanvas +except ImportError: + from swampy.Gui import Gui, GuiCanvas + +from Graph import Vertex +from Graph import Edge +from Graph import Graph + + +class GraphCanvas(GuiCanvas): + """a GraphCanvas is a canvas that knows how to draw Vertices + and Edges""" + + def draw_vertex(self, v, r=0.45): + """draw a Vertex as a yellow circle with radius (r) + and text (v.label)""" + tag = 'v%d' % id(self) + + try: + color = v.color + except: + color = 'yellow' + + self.circle(v.pos, r, color, tags=tag) + self.text(v.pos, v.label, 'black', tags=tag) + return tag + + def draw_edge(self, e): + """draw an Edge as a line between the positions of the + Vertices it connects""" + v, w = e + tag = self.line([v.pos, w.pos]) + return tag + + +class GraphWorld(Gui): + """GraphWorld is a Gui that has a Graph Canvas and control buttons.""" + + def __init__(self): + Gui.__init__(self) + self.title('GraphWorld') + self.setup() + + def setup(self): + """Create the widgets.""" + self.ca_width = 400 + self.ca_height = 400 + xscale = self.ca_width / 20 + yscale = self.ca_height / 20 + + # canvas + self.col() + self.canvas = self.widget(GraphCanvas, scale=[xscale, yscale], + width=self.ca_width, height=self.ca_height, + bg='white') + + # buttons + self.row() + self.bu(text='Clear', command=self.clear) + self.bu(text='Quit', command=self.quit) + self.endrow() + + def show_graph(self, g, layout): + """Draws the Vertices and Edges of Graph (g) using the + positions in Layout (layout). + """ + + # copy the positions from the layout into the Vertex objects + for v in g.vertices(): + v.pos = layout.pos(v) + + # draw the edges and store the tags in self.etags, which maps + # from Edges to their tags + c = self.canvas + self.etags = {} + for v in g: + self.etags[v] = [c.draw_edge(e) for e in g.out_edges(v)] + + # draw the vertices and store their tags in a list + self.vtags = [c.draw_vertex(v) for v in g] + + def clear(self): + """Delete all canvas items.""" + tags = chain(self.vtags, *self.etags.itervalues()) + for tag in tags: + self.canvas.delete(tag) + + +class Layout(dict): + """A Layout is a mapping from vertices to positions in 2-D space.""" + + def __init__(self, g): + for v in g.vertices(): + self[v] = (0, 0) + + def pos(self, v): + """Returns the position of this Vertex as a tuple.""" + return self[v] + + def distance_between(self, v1, v2): + """Computes the Euclidean distance between two vertices.""" + x1, y1 = self.pos(v1) + x2, y2 = self.pos(v2) + dx = x1 - x2 + dy = y1 - y2 + return math.sqrt(dx**2 + dy**2) + + def sort_by_distance(self, v, others): + """Returns a list of the vertices in others sorted in + increasing order by their distance from v.""" + t = [(self.distance_between(v, w), w) for w in others] + t.sort() + return [w for (d, w) in t] + + +class CircleLayout(Layout): + """Creates a layout for a graph with the vertices equally + spaced around the perimeter of a circle.""" + + def __init__(self, g, radius=9): + """Creates a layout for Graph (g)""" + vs = g.vertices() + theta = math.pi * 2 / len(vs) + for i, v in enumerate(vs): + x = radius * math.cos(i * theta) + y = radius * math.sin(i * theta) + self[v] = (x, y) + + +class RandomLayout(Layout): + """Create a layout with each Vertex at a random position in + [[-max, -max], [max, max]].""" + + def __init__(self, g, max=10): + """Creates a layout for Graph (g)""" + self.max = max + for v in g.vertices(): + self[v] = self.random_pos() + + def random_pos(self): + """choose a random position and return it as a tuple""" + x = random.uniform(-self.max, self.max) + y = random.uniform(-self.max, self.max) + return x, y + + def spread_vertex(self, v, others, min_dist=1.0): + """Keep choosing random positions for v until it is at least + min_dist units from the vertices in others. + + Each time it fails, it relaxes min_dist by 10%. + """ + while True: + t = [(self.distance_between(v, w), w) for w in others] + d, w = min(t) + if d > min_dist: + break + min_dist *= 0.9 + self[v] = self.random_pos() + + def spread_vertices(self): + """Moves the vertices around until no two are closer together + than a minimum distance.""" + vs = self.keys() + others = vs[:] + for v in vs: + others.remove(v) + self.spread_vertex(v, others) + others.append(v) + + + +def main(script, n='10', *args): + + # create n Vertices + n = int(n) + labels = string.ascii_lowercase + string.ascii_uppercase + vs = [Vertex(c) for c in labels[:n]] + + # create a graph and a layout + g = Graph(vs) + g.add_all_edges() + layout = CircleLayout(g) + + # draw the graph + gw = GraphWorld() + gw.show_graph(g, layout) + gw.mainloop() + + +if __name__ == '__main__': + import sys + main(*sys.argv) + +